Solo Paranoia

 
Solo Paranoia

Hello! Reading through the Gamemasters Handbook and I get the impression that this game is ideally played with a full party. However, I don't have a full party, I have one player.

How would you recommend running Paranoia with one player? Any adjustments that are absolutely necessary? Really any advice you can offer would be absolutely awesome. Thank you!

submitted by /u/Catillionaire
[link] [comments]
  
Different ColoursDifferent Colours wrote the following post Wed, 21 Jul 2021 21:25:13 +0200
The Linux Foundation are carrying out a survey on "Diversity, Equity, & Inclusion in Open Source", and I know this is something #foss #freesoftware and #opensource people (and opponents thereof!) on the Fedi have opinions on. So please boost and fill in.

Contributing to an evidence base may be a way of highlighting the problems and shaming people with money into doing something about them.

https://www.research.net/r/PZ9J8QN
Categorically Not: Decapitalized the "the" in "the Computer".

Categorically Not: Decapitalized the "the" in "the Computer".

Decapitalized the "the" in "the Computer".
← Previous revisionRevision as of 00:41, 20 July 2021
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'''''Paranoia''''' is a [[dystopia]]n [[Science fiction|science-fiction]] tabletop [[Role-playing game (pen and paper)|role-playing game]] originally designed and written by [[Greg Costikyan]], [[Dan Gelber (game designer)|Dan Gelber]], and [[Eric Goldberg (game designer)|Eric Goldberg]], and first published in 1984 by [[West End Games]]. Since 2004 the game has been published under license by [[Mongoose Publishing]]. The game won the [[Origins Award]] for Best Roleplaying Rules of 1984{{Cite web|url=http://www.originsgamefair.com/awards/1988|title=1988 list of winners|publisher= Academy of Adventure Gaming Arts and Design|access-date=2011-11-06|archive-url=https://web.archive.org/web/20080307115145/http://www.originsgamefair.com/awards/1984|archive-date=2008-03-07}} and was inducted into the Origins Awards Hall of Fame in 2007.{{Cite web|url=http://www.originsgamefair.com/awards/2007|title=2007 list of winners|publisher= Academy of Adventure Gaming Arts and Design|access-date=2011-11-06|archive-url=https://web.archive.org/web/20090604114001/http://www.originsgamefair.com/aagad/awards/archive/2007|archive-date=2009-06-04}} ''Paranoia'' is notable among tabletop games for being more competitive than co-operative, with players encouraged to betray one another for their own interests, as well as for keeping a light-hearted, tongue in cheek tone despite its [[dystopia]]n setting.

'''''Paranoia''''' is a [[dystopia]]n [[Science fiction|science-fiction]] tabletop [[Role-playing game (pen and paper)|role-playing game]] originally designed and written by [[Greg Costikyan]], [[Dan Gelber (game designer)|Dan Gelber]], and [[Eric Goldberg (game designer)|Eric Goldberg]], and first published in 1984 by [[West End Games]]. Since 2004 the game has been published under license by [[Mongoose Publishing]]. The game won the [[Origins Award]] for Best Roleplaying Rules of 1984{{Cite web|url=http://www.originsgamefair.com/awards/1988|title=1988 list of winners|publisher= Academy of Adventure Gaming Arts and Design|access-date=2011-11-06|archive-url=https://web.archive.org/web/20080307115145/http://www.originsgamefair.com/awards/1984|archive-date=2008-03-07}} and was inducted into the Origins Awards Hall of Fame in 2007.{{Cite web|url=http://www.originsgamefair.com/awards/2007|title=2007 list of winners|publisher= Academy of Adventure Gaming Arts and Design|access-date=2011-11-06|archive-url=https://web.archive.org/web/20090604114001/http://www.originsgamefair.com/aagad/awards/archive/2007|archive-date=2009-06-04}} ''Paranoia'' is notable among tabletop games for being more competitive than co-operative, with players encouraged to betray one another for their own interests, as well as for keeping a light-hearted, tongue in cheek tone despite its [[dystopia]]n setting.

The game is set in a dystopian future city which is controlled by an artificial intelligence construct called ''The Computer'' (also known as 'Friend Computer'), and where information (including the game rules) are restricted by color-coded ''security clearance''. [[Player character]]s are initially enforcers of The Computer's authority (known as 'Troubleshooters', mainly for the fact that they shoot trouble), and will be given missions to seek out and eliminate threats to The Computer's control. The player characters are also part of prohibited underground movements (which means that the players' characters are usually ''included'' among the aforementioned 'security threats'), and will have secret objectives including theft from and murder of other player characters.
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The game is set in a dystopian future city which is controlled by an artificial intelligence construct called ''the Computer'' (also known as 'Friend Computer'), and where information (including the game rules) are restricted by color-coded ''security clearance''. [[Player character]]s are initially enforcers of the Computer's authority (known as 'Troubleshooters', mainly for the fact that they shoot trouble), and will be given missions to seek out and eliminate threats to the Computer's control. The player characters are also part of prohibited underground movements (which means that the players' characters are usually ''included'' among the aforementioned 'security threats'), and will have secret objectives including theft from and murder of other player characters.

Several editions of the game have been published since the original version, and the franchise has spawned several spin-offs, novels and comic books based on the game.

Several editions of the game have been published since the original version, and the franchise has spawned several spin-offs, novels and comic books based on the game.
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==Overview==

==Overview==

''Paranoia'' is a humorous [[Role-playing game (pen and paper)|role-playing game]] set in a [[dystopia|dystopian future]] similar to ''[[Nineteen Eighty-Four]]'', ''[[Brave New World]]'', ''[[Logan's Run]]'', and ''[[THX 1138]]''; however, the tone of the game is rife with [[black comedy|black humor]], frequently [[tongue-in-cheek]] rather than dark and heavy. Most of the game's humor is derived from the players' (usually futile) attempts to complete their assignment while simultaneously adhering to The Computer's arbitrary, contradictory and often nonsensical security directives.
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''Paranoia'' is a humorous [[Role-playing game (pen and paper)|role-playing game]] set in a [[dystopia|dystopian future]] similar to ''[[Nineteen Eighty-Four]]'', ''[[Brave New World]]'', ''[[Logan's Run]]'', and ''[[THX 1138]]''; however, the tone of the game is rife with [[black comedy|black humor]], frequently [[tongue-in-cheek]] rather than dark and heavy. Most of the game's humor is derived from the players' (usually futile) attempts to complete their assignment while simultaneously adhering to the Computer's arbitrary, contradictory and often nonsensical security directives.

===Setting===

===Setting===

The game's main setting is an immense, futuristic city called Alpha Complex. Alpha Complex is controlled by The Computer, a [[civil service]][[Artificial intelligence|AI]] construct (a literal realization of the "[[On the Origin of the "Influencing Machine" in Schizophrenia|Influencing Machine]]" that some schizophrenics fear). The Computer serves as the game's principal [[antagonist]], and fears a number of threats to its 'perfect' society, such as The Outdoors, [[mutant (fictional)|mutant]]s, and [[secret society|secret societies]] (especially [[communism|Communists]]). To deal with these threats, The Computer employs ''Troubleshooters'', whose job is to go out, find trouble, and shoot it. [[Player character]]s are usually Troubleshooters, although later game supplements have allowed the players to take on other roles, such as High-Programmers of Alpha Complex.
+
The game's main setting is an immense, futuristic city called Alpha Complex. Alpha Complex is controlled by the Computer, a [[civil service]][[Artificial intelligence|AI]] construct (a literal realization of the "[[On the Origin of the "Influencing Machine" in Schizophrenia|Influencing Machine]]" that some schizophrenics fear). The Computer serves as the game's principal [[antagonist]], and fears a number of threats to its 'perfect' society, such as the Outdoors, [[mutant (fictional)|mutant]]s, and [[secret society|secret societies]] (especially [[communism|Communists]]). To deal with these threats, the Computer employs ''Troubleshooters'', whose job is to go out, find trouble, and shoot it. [[Player character]]s are usually Troubleshooters, although later game supplements have allowed the players to take on other roles, such as High-Programmers of Alpha Complex.

The player characters frequently receive mission instructions from the Computer that are incomprehensible, self-contradictory, or obviously fatal if adhered to, and side-missions (such as Mandatory Bonus Duties) that conflict with the main mission. Failing a mission generally results in termination of the player character, but succeeding can just as often result in the same fate, after being rewarded for successfully concluding the mission. They are issued equipment that is uniformly dangerous, faulty, or "experimental" (i.e., almost certainly dangerous ''and'' faulty). Additionally, each player character is generally an unregistered mutant and a secret society member (which are both termination offenses in Alpha Complex), and has a hidden agenda separate from the group's goals, often involving stealing from or killing teammates. Thus, missions often turn into a comedy of errors, as everyone on the team seeks to double-cross everyone else while keeping their own secrets. The game's manual encourages suspicion between players, offering several tips on how to make the gameplay as paranoid as possible.

The player characters frequently receive mission instructions from the Computer that are incomprehensible, self-contradictory, or obviously fatal if adhered to, and side-missions (such as Mandatory Bonus Duties) that conflict with the main mission. Failing a mission generally results in termination of the player character, but succeeding can just as often result in the same fate, after being rewarded for successfully concluding the mission. They are issued equipment that is uniformly dangerous, faulty, or "experimental" (i.e., almost certainly dangerous ''and'' faulty). Additionally, each player character is generally an unregistered mutant and a secret society member (which are both termination offenses in Alpha Complex), and has a hidden agenda separate from the group's goals, often involving stealing from or killing teammates. Thus, missions often turn into a comedy of errors, as everyone on the team seeks to double-cross everyone else while keeping their own secrets. The game's manual encourages suspicion between players, offering several tips on how to make the gameplay as paranoid as possible.
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''Paranoia'' features a security clearance system based on colors of the [[visible spectrum]] which heavily restricts what the players can and cannot legally do; everything from corridors to food and equipment have security restrictions. The lowest rating is Infrared, but the lowest playable security clearance is Red; the game usually begins with the characters having just been promoted to Red grade. Interfering with anything which is above that player's clearance carries significant risk.

''Paranoia'' features a security clearance system based on colors of the [[visible spectrum]] which heavily restricts what the players can and cannot legally do; everything from corridors to food and equipment have security restrictions. The lowest rating is Infrared, but the lowest playable security clearance is Red; the game usually begins with the characters having just been promoted to Red grade. Interfering with anything which is above that player's clearance carries significant risk.

The full order of clearances from lowest to highest is Infrared (visually represented by Black), Red, Orange, Yellow, Green, Blue, Indigo, Violet, and Ultraviolet (visually represented by White). Within the game, Infrared-clearance citizens live dull lives of mindless drudgery and are heavily medicated, while higher clearance characters may be allowed to demote or even summarily execute those of a lower rank and those with Ultraviolet clearance are almost completely unrestricted and have a great deal of access to The Computer; they are the only citizens that may (legally) access and modify the Computer's programming, and thus Ultraviolet citizens are also referred to as "High Programmers". Security clearance is not related to competence but is instead the result of The Computer's often insane and unjustified calculus of trust concerning a citizen. It is suggested that it may in fact be the High Programmers' meddling with The Computer's programming that resulted in its insanity.
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The full order of clearances from lowest to highest is Infrared (visually represented by black), Red, Orange, Yellow, Green, Blue, Indigo, Violet, and Ultraviolet (visually represented by white). Within the game, Infrared-clearance citizens live dull lives of mindless drudgery and are heavily medicated, while higher clearance characters may be allowed to demote or even summarily execute those of a lower rank and those with Ultraviolet clearance are almost completely unrestricted and have a great deal of access to the Computer; they are the only citizens that may (legally) access and modify the Computer's programming, and thus Ultraviolet citizens are also referred to as "High Programmers". Security clearance is not related to competence but is instead the result of the Computer's often insane and unjustified calculus of trust concerning a citizen. It is suggested that it may in fact be the High Programmers' meddling with The Computer's programming that resulted in its insanity.

===Secret Societies===

===Secret Societies===
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This edition also introduced three different styles of play, with some game mechanics differing between the various modes to support the specific tone being sought-after:

This edition also introduced three different styles of play, with some game mechanics differing between the various modes to support the specific tone being sought-after:

* '''Zap''' is anarchic slapstick with no claims to making sense and little effort at satire. Zap represents ''Paranoia'' as popularly understood: troubleshooters who open fire on each other with little to no provocation. It is often associated with the "Fifth Edition". The symbol of this game style is two smoking boots, much like the front cover. Best for a One-Shot Game of Paranoia.
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* '''Zap''' is anarchic slapstick with no claims to making sense and little effort at satire. Zap represents ''Paranoia'' as popularly understood: troubleshooters who open fire on each other with little to no provocation. It is often associated with the "Fifth Edition". The symbol of this game style is two smoking boots, much like the front cover. Best for a one-shot game of Paranoia.

* '''Classic''' is the atmosphere associated with the 2nd edition. While conflict inside of troubleshooter teams is common, it is less common and less frequently lethal. The symbol of this game style is a computer (representing The Computer). Good for a One-Shot game of Paranoia, but still suitable for an ongoing campaign.
+
* '''Classic''' is the atmosphere associated with the 2nd edition. While conflict inside of troubleshooter teams is common, it is less common and less frequently lethal. The symbol of this game style is a computer (representing the Computer). Good for a one-shot game of Paranoia, but still suitable for an ongoing campaign.

* '''Straight''' represents a relatively new style for ''Paranoia'', although it is not entirely without precedent in the darker portions of the original 1st edition rules. Straight ''Paranoia'' is more serious and focuses more on dark, complex satire. In Straight ''Paranoia'', players are punished for executing other characters without first filing evidence of the other character's treason; this encourages slower, more careful gameplay and discourages random firefights and horseplay. The symbol of this game style is an enormous eye, much like the eye on the front cover. Very poor for a One-Shot game of Paranoia. Very good for an ongoing campaign.

* '''Straight''' represents a relatively new style for ''Paranoia'', although it is not entirely without precedent in the darker portions of the original 1st edition rules. Straight ''Paranoia'' is more serious and focuses more on dark, complex satire. In Straight ''Paranoia'', players are punished for executing other characters without first filing evidence of the other character's treason; this encourages slower, more careful gameplay and discourages random firefights and horseplay. The symbol of this game style is an enormous eye, much like the eye on the front cover. Very poor for a One-Shot game of Paranoia. Very good for an ongoing campaign.
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Paranoia was also made into a [[video game]] called ''[[The Paranoia Complex]]'' released in 1989 by [[Magic Bytes]]. It was available for [[Amiga]], [[Amstrad CPC]], [[Commodore 64]] and [[ZX Spectrum]]. It took the form of a top-down maze shooter dressed in a Paranoia plot and trappings; reviews of the game from hobby magazines of the period pegged it as mediocre to poor.

Paranoia was also made into a [[video game]] called ''[[The Paranoia Complex]]'' released in 1989 by [[Magic Bytes]]. It was available for [[Amiga]], [[Amstrad CPC]], [[Commodore 64]] and [[ZX Spectrum]]. It took the form of a top-down maze shooter dressed in a Paranoia plot and trappings; reviews of the game from hobby magazines of the period pegged it as mediocre to poor.

A Paranoia-themed piece of "choose-your-own-adventure" hyperfiction (or [[gamebook]]) was published in issue #77 of [[The Space Gamer|SpaceGamer/FantasyGamer]] magazine in the late '80s. Since then, various unauthorised automated versions of the story (a Troubleshooter's assignment to undermine the subversive activity known as Christmas) have been circulating through mainframes and PCs, with machine-independent ports to [[C (programming language)|C]], [[Python (programming language)|Python]], [[Go (programming language)|Go]] and [[Inform]] as well as to [[Adventure Game Toolkit]] and for [[Applix]], [[CP/M]] and the [[Cybiko]].
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A Paranoia-themed piece of "choose-your-own-adventure" hyperfiction (or [[gamebook]]) was published in issue #77 of [[The Space Gamer|SpaceGamer/FantasyGamer]] magazine in the late 1980s. Since then, various unauthorized automated versions of the story (a Troubleshooter's assignment to undermine the subversive activity known as Christmas) have been circulating through mainframes and PCs, with machine-independent ports to [[C (programming language)|C]], [[Python (programming language)|Python]], [[Go (programming language)|Go]] and [[Inform]] as well as to [[Adventure Game Toolkit]] and for [[Applix]], [[CP/M]] and the [[Cybiko]].

Paranoia: Happiness is Mandatory is a video game that was released on December 5, 2019{{Update inline|date=January 2020}}, for PC on the Epic Game Store. It was developed by [[Cyanide (company)|Cyanide]] and Black Shamrock studios and is published by [[Bigben Interactive]]. It is an isometric view real-time RPG.[https://www.epicgames.com/store/en-US/product/paranoia/home Paranoia: Happiness is Mandatory | Store Page] However, in mid-January 2020, the game was removed from the Epic Games Store with no explanation from Cyanide or BigBen Interactive. As of April 30, 2020 no one officially connected with the game has offered any explanation for the removal of the product and all official communication channels refuse to reply to or even acknowledge inquiries.{{cite web |last1=Saed |first1=Sherif |title=Epic Games Store exclusive disappears and no one is saying why |url=https://www.vg247.com/2020/02/07/epic-games-store-exclusive-disappears-and-no-one-is-saying-why/ |website=VG24/7 |date=7 February 2020 |publisher=Gamer Network |access-date=30 April 2020}}

Paranoia: Happiness is Mandatory is a video game that was released on December 5, 2019{{Update inline|date=January 2020}}, for PC on the Epic Game Store. It was developed by [[Cyanide (company)|Cyanide]] and Black Shamrock studios and is published by [[Bigben Interactive]]. It is an isometric view real-time RPG.[https://www.epicgames.com/store/en-US/product/paranoia/home Paranoia: Happiness is Mandatory | Store Page] However, in mid-January 2020, the game was removed from the Epic Games Store with no explanation from Cyanide or BigBen Interactive. As of April 30, 2020 no one officially connected with the game has offered any explanation for the removal of the product and all official communication channels refuse to reply to or even acknowledge inquiries.{{cite web |last1=Saed |first1=Sherif |title=Epic Games Store exclusive disappears and no one is saying why |url=https://www.vg247.com/2020/02/07/epic-games-store-exclusive-disappears-and-no-one-is-saying-why/ |website=VG24/7 |date=7 February 2020 |publisher=Gamer Network |access-date=30 April 2020}}
  
HundHund wrote the following post Sun, 18 Jul 2021 22:36:22 +0200
Minor modification to combat rules (TS # 1 card)

 
Minor modification to combat rules (TS # 1 card)

Hello, everyclone. As a person who don't like when a piece of a game is not used i had a thought about giving 'troubleshooter # 1' card a second chance. So, here are some rules tweaks about combat order using the card:
  • As always everybody puts their card face-down  
  • As always PC with higher Action Order numbers goes earlier
  • Players still accuse each other of lying about their Action Order number  
  • Players resolve their actions  
The difference is: the GM doesn't count down the Action Order numbers (AON). Instead a player with 'troubleshooter # 1' card says his/her AON. There are three possibilities:
  • Another PC accuses the player of lying about Action Order number  
  • Another PC with higher Action Order number declares his/her AON  
  • Acts and (after resolving the action) passes right to declare AON to another player with subsequent AON.
Option (1) starts a challenge (use standard rules). Option (2) results that new Declarer faces abovementioned 1-2-3 possibilities. Option (3) is standard 'next, please' ttrpg practice.

'TS # 1 card' as hot potato will change hands: everybody always (at the star of new combat round) know your AON. Don't know how to rule this one. Maybe a player hands 'TS # 1' card to another player (of his/her choice) at the end of the current round.

What do you think?

ADDED: also, 'what if' instead of 'TS # 1' Goes First rule change to 'Combat officer Goes First'? It's a combat specialist position so let the player handle combat (heh, Paranoia is not the right game where you delegate rights to players, but who knows. right?). But combat is a core to many missions, and placing a PC into vulnerable position is cruel and unfair. (that's when rules from pre-release-RCE version come to mind - those where you could buy you MBD right in the field for XP points)

submitted by /u/No_5127
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Alpha Complex - Outside

 
Alpha Complex - Outside

Heyo!

Just curious to where people have had the Alpha Complex and what's outside.

Players haven't made it outside yet (but next adventure looks likely), thinking I'm gonna go with outside is nothing but the edge of alpha complex!

As in Alpha complex is literally the entire world. There is a film on netflix that kinda gave me the idea (was called 'Blame'). So although Friend Computer might not be able to reach there, people survive by scavenging from the surface of AC. Thinking constant black skies, cannibals, etc.

Just a thought. :-) You guys had any outsides that were a good hit with the players?

submitted by /u/WhatMadnessWeSee
[link] [comments]
Mastodonには多分届かなくなっちゃってんだよなぁ。どうしたものか
うわー、ちょっと触らんだけでもうZot6.0なってるやん?追随しなきゃ
Cards Pdf for Clearance Red?

 
Cards Pdf for Clearance Red?

I already have a pdf for the gamesmaster’s and player’s handbook, but can’t seem to find a pdf for the cards. If there a place to get this?

submitted by /u/Hootles_the_Bard
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https://www.steamdeck.com/

New version of SteamOS :)
  
Which #arm64 #SBC might be best for gaming?
  
mueslimuesli wrote the following post Wed, 14 Jul 2021 16:39:49 +0200
Wildly unsuccessful:

lossy text compression algorithms
Вокабулярное

 
Побаиваюсь пауков. Поэтому не ем арахис.




Image/photo
 
Хорошо в деревне в жару.


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What are the best options for federated social media, and why?

#fediverse #activitypub #zot #diaspora #mastodon #hubzilla #pleroma
 from ActivityPub
@psymin

I would say this starts with #activitypub as a core spec.

#zot offers a lot of interesting extensions on top of that which I hope will find broader adoption in other federated apps.

@macgirvin et al are doing great stuff here.

Am hoping for more interaction on the #SocialHub community between fedi technologists, so that there'll be more push to and evolution of the common foundations which all the apps are built upon, and it becomes easier to start new apps.

https://socialhub.activitypub.rocks
 from ActivityPub
@psymin Friendi.ca seems to integrate well with multiple platforms, including mastodon and diaspora.
  
With sign unveiling, officials cement Infinite Energy Center's renaming as the Gas South District

Image/photo

The Gas South District name was announced earlier this summer, but local officials and Gas South leaders waited until the new sign was ready to be unveiled at the arena before holding a celebration to mark the new moniker.

Gas South inherited the naming rights for the campus, which also includes the Gas South Convention Center and the Gas South Theatre, when it purchased the former naming rights holder, Infinite Energy, in December 2020.

For local officials, the name change has a deep significance because it has local ties. While Infinite Energy had about 1,000 customers in Georgia, according to Gas South President and CEO Kevin Greiner, it was based in Florida.

Gas South, on the other hand, is based in metro Atlanta and is owned by Cobb EMC and had 325,000 customers before the Infinite Energy purchase.

Uh, actually, Infinite Energy had 90,000 customers in Georgia, not 1,000.
 work
 
I knew it! I demand a recount!
 
I could see a typo where a single digit was lost, but this error is more significant. If it were a typo and they were rounding up, it would be 100,000. Oops forgot the extra two zeros. Maybe it was a phone interview and the line hiccuped on "ninety thousand" where what was heard was thousand.....
 
Хорошо в деревне в жару.


Image/photo



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Seeds, life in spe

  
Often you don't look that closely

Image/photo
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  • The first row: Poppy, Red pepper, Strawberry, Apple tree, Blackberry, Rice, Carum.
        
  • Second row: Mustard, Eggplant, Physalis, grapes, raspberries, red rice, Patchouli.
        
  • The third row: Figs, Lycium barbarum, Beets, Blueberries, Golden Kiwifruit, Rosehip, Basil.
        
  • The fourth row: Pink pepper, Tomato, Radish, Carrot, Matthiola, Dill, Coriander
        
  • Fifth row: Black pepper, White cabbage, Napa cabbage, Seabuckthorn, Parsley, Dandelion, Capsella bursa-pastoris.
        
  • The sixth row: Cauliflower, Radish, Kiwifruit, Grenadilla, Passion fruit, Melissa, Tagetes erecta.



--
Seed (Wikipedia)
  
It looks like we are going to be hit with our first tropical storm tomorrow. The latest forecast has the center of the storm tracking a good bit west of us, but we are still in the "cone of death." OK, maybe just the "cone of hurt." It looks like the closest passing of the center will be around noon. Our >= 74 mph (hurricane) wind probability is listed at 10%, >= 58 mph at 50% and >= 39 mph (tropical storm) at 90%. Flooding is not a concern at our house, beyond possibly some water coming onto the back porch. Our predicted rainfall is only 2-4". We had 4" in a regular rainstorm recently. Our biggest concern is trees coming down to take out power or Internet. Or, of course, one of our own trees coming down on our house.
 
and NOW the power goes out...
 
and now it is back
 
As should be no surprise, given our rainfall total, people in some areas have significant flooding issues. Flooded houses. Neighborhoods with the only entrance/exit being underwater. I haven't gone to look, but one of our entrances may be flooded. Fortunately, we have two.

Our power outage was because the power company cut the local power to remove a tree that had fallen onto a line.
Too many dice after character creation?

 
Too many dice after character creation?

I just GMed my first session of the game (RCE) and while I think I followed the guide for PC creation correctly, it seems like most of them ended up with LOTS of dice in at least some checks (like 10-15).

Combo of several high numbers in one skill category that added up to a pretty high Stat.

Given that the book was indicating 0-4 is the expected range for stats, is there a mechanic in creation that somehow should have prevented this? Or perhaps one that's just generally used by GMs as a house rule?

I've tried with both "put the negative wherever" and "put the negative in the same slot as your positive", but both seem to allow this to happen.

I get the "do it however you want" vibe, but I'm curious how others are avoiding this or if I've just made some rookie mistake to prevent overpowered PCs.

submitted by /u/drdoakcom
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via @Manuel  (thanks!)

Y AY A wrote the following post Wed, 07 Jul 2021 20:09:12 +0200
Albrecht Dürer - Sketches of pillows, c. 1493

#AlbrechtDürer #sketch #drawing #art
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Paranoia • Re: March of the Infrareds

 
Paranoia • Re: March of the Infrareds

Just played this over the 4th July weekend with 6 players. They had a blast. Even got to celebrate for 2 minutes and 17 seconds.Statistics: Posted by Wil_Lee_Coyote — Thu Jul 08, 2021 11:41 pm
#paranoia-rpg #rpg
A Free Module: The Annual Appointed Recreational Spooky Period

 
A Free Module: The Annual Appointed Recreational Spooky Period

It's not the appointed period of the year but I've been fixing up this module that I wrote last Halloween and wanted to share it/hear some feedback.This is set to be the first game of Paranoia that my friends played so I wrote it as such. During its first play-test, I think it went pretty well. Please read it, run it, critique it, and enjoy it as much as I enjoyed writing it. If you would like to suggest some XP Point achievements for the briefing, please do. The first section are the text messages I sent my group the morning of the game.

PARANOIA: THE ANNUAL APPOINTED SPOOKY PERIOD Preparation Text Messages

Happy morning INFRARED Alpha Complex Citizens. This is Sub-Sector Hygiene Leader Grogg-Y-DOG-3. Wash your face and take your pill and Praise Friend Computer (a drawer beside your head pops open revealing a small black pill) Do not smell during your appointed labors. Smelling is offensive to Alpha Citizens. Offending Alpha Citizens is insubordinate. Friend Computer wishes us to labor together inoffensively. Praise Friend Computer.

Happy morning INFRARED Alpha Complex Citizens. This is Sector Food-Vat Liaison Fung-O-LOG-2 alerting you that all plain flavored HOTFUN spigots will be dispensing ANNUAL APPOINTED SPOOKY PERIOD limited-time GREEN HOTFUN. Do not be alarmed. Eating the GREEN HOTFUN is not treason. Eating GREEN HOTFUN (FOR THIS LIMITED TIME-ONLY) is fun and recreationally spooky. Praise Friend computer who allows us such thematic recreation!

INFRARED CITIZEN {$UNDFINDUSER[[ERR]]#(0-101)} YOU HAVE SERVED THE COMPUTER FAITHFULLY AND HAPPILY YOU HAVE BEEN CREDITED 500XP POINTS IN SERVICE TO FRIEND COMPUTER CONGRATULATIONS YOU HAVE BEEN PROMOTED TO CLEARANCE LEVEL RED 500 XP POINTS HAVE BEEN DEDUCTED FROM YOUR BEING THE COMPUTER IS YOUR FRIEND REJOICE HAPPINESS IS MANDATORY REJOICE THE COMPUTER IS YOUR FRIEND {INitCONGRATULATORYSubRout: ANNUAL APPOINTED SPOOKY PERIOD} (Smoke pours out from floor around you and your internal speaker begins playing the spooky ghost boo audibly) ENTER THE NEAREST RED CAFETERIA AND CONSUME THE NECESSARY NARCOTIC FREE NUTRIENTS PERMITTED

PARANOIA: THE SECTOR OF SILICATE GOURDS
Abstract: The actions of a glitch, gremlin, or high-programmer have changed the Spooky Gourd production of Horticultural Sector HG-43U catastrophically. Pumpkins and gourds are suddenly grown crystalline. They were considered deviant but the computer didn’t consider them dangerous so it simply sealed the sector, ceased production, and stored the crystal gourds in situ. The problem, weeks down the line, is when the moths came. Silicate eating moths began laying their larva on the pumpkins and with such a prodigious food source the moths multiplied until they became a problem. The computer never noticed the moths until systems started shutting down and then Wifi was cut, making the sector practically dead to The Computer. The troubleshooters are to enter the sector, deal with the people inevitably blamed for it (the competing factions who want to set up or use the space), and reestablish the spotty power and Wifi to the core and thus The Computer’s control. When the sector went dead, the surviving HortiBots immediately went AWOL. During the infestation, the reports of moths and larva went ignored by The Computer since they were all from bots. Around 60% of the HortiBots had been made in-operable or had gone mad due to the moth infestation. The small amount of GREEN and INDIGO staff of the sector were immediately killed by HortiBots. Since their death was never pinged through the WiFi, The Computer has yet to activate their clones. Some of the surviving bots decided to start growing their favorite plants, developing gardens around themselves and becoming very defensive about it. Other HBs realized the danger of the moths and began rampaging around, futilely smashing crystal gourds until impeded or until their power went out. First on the scene were the Communists, eager to appropriate an agriculturally productive sector and ally with many sympathetic BotRads. As the Communists fortified the area around the core, they pulled in a larger contingent of Psion members eager to live free. The two groups and the sympathetic bots have fortified the core and have been working together to grow food and decide what, if anything, can be done about the moths.

Before the Game On the arrival of players, trap them secretly, one at a time before or shortly after they enter. Randomly deal them a secret society from the below list of mission active ones and a mutant power. Instruct them to keep these are absolutely secret but that damage or loss will result in XP Point reductions or unfavorable Computer attention. Secret Societies: ACLRG/Anti-Mutants/Communists/Death Leopard/FCCCP/Frankenstein Destroyers/Free Enterprise/IntSec/Mystics/Phreaks/Psion

Character Creation Step After all characters are created and optimized by standard player’s handbook guidelines; ORIENTATION OF iBALL CORE-TECH INTEGRATED RECORDING TECHNOLOGIES In the serving of your duties to Alpha Complex and Friend Computer you will find it necessary to record video and audio of events or the treasons of fellow citizens. To Activate Your video Recording Mode: outline your right eye with your right hand. To Activate Your Audio Recording Mode: extend outward and with purpose your left thumb from your fist. In this way you can capture single camera video and mono audio by simultaneously utilizing both hands. Recording of audio and video will cease the moment a citizens hands are removed from these positions. Your AugMem will store {$UNdfndVarible}ZB within your skull at any given time. When connected to Alpha Complex Wifi, your cloud storage server for video and audio data holds {RESTRICTED INFORMATION}ZB. Moving data from your AugMem to your cloud storage manually can be done via a local CONFESSION POD. Transfer of data via Wifi is occasionally voluntary and may cause fatigue and disorientation.

THE CALL TO BRIEFING

CONGRATULATIONS RED CITIZEN YOU HAVE BEEN RANDOMLY SELECTED FOR TROUBLESHOOTER DUTIES REPORT TO BRIEFING ROOM MUG-27KI2 PRECISELY AT 14:17 FAILURE TO REPORT ON TIME IS INSUBORDINATE AND DEMONSTRATES UNHAPPINESS HAPPINESS IS MANDATORY PRAISE FRIEND COMPUTER WHO PROVIDES LABOR DURING APPOINTED RECREATIONAL PERIODS

Just before the briefing, take each player into a private room and deliver… The Secret Society Briefings. Have the players read “MuG-27Kl2” out loud during the private briefing; If they make a mistake, they are late to The Computer’s briefing. Punish as you see fit.

The ACLHRG - (Normally you have only read the speculative history pamphlets and talked to the local Lecturer but today you were invited to your first small chapter meeting in a secret sewer library. People have taken off their colored attire. You gasp at the blatant treason. Instead everyone is wearing goofy brown vests and various large hats of anachronistic and distant time periods. You are confused and distressed but excited. A man stands up at a podium holding an coffee mug that reads, “Worlds Best Grandpapp”.) “Gentlefolk. We have no accurate measures of time and so we can not be sure for how long the Annual Spooky Period has been occurring. Our newest member {Insert_Name} has been sent on a TroubleShooting to Sector HG-43U, a sector of Spooky Period Gourd growing! Rumor is that it had become a dead zone. (There are groans of awe) I propose that they primarily find any evidence of how long the gourd sector has been running and maybe we can cross reference that with other chrono-data. Try and take the time to hack some data out of a HortiBot and see if there is some sort of cycle counter or maybe…even…search for a way out. Of course, always be on the lookout for Before Times Artifacts for some extra credit. Now get out there and earn that S+ grade!” (There are grumbles of agreement and a light applause. Snacks of RealTOAST and multiple hours of monotone lectures about mundane Before Time speculation follow.)

The Anti-Mutants - (A rough built bald man in RED overalls walks toward you aggressively as you are walking down a market thoroughfare. The thoroughfare is loud, tight, crowded, and smells like CANMEET edible protein product in a can. An advertisement for CANMEET obscures your vision for a moment and the man is at your side, walking with you and quietly speaking as you attempt to clear the advertisement form your view.) “Sup Hater. Ya know whats great about dead zones? Nobody asks for evidence after a termination. Find out who on your team is a mutant and burn through all their clones. That’s right, the six big ones. If they are covertly favored by The Computer and can afford a second six, we’ll deal with that later. Even if they are registered. Just do it, for us. For the real humans who are favored by The Computer. Its well known that Sectors without The Computer are a breeding ground for mutants. So you gotta help establish The Computer’s control back in the sector, you know, after you’ve killed all the mutants indiscriminately.”

The Communists - (While eating in the mess hall a RED overall wearing comrade slips a page under your dining tray, covertly tightens their fist, and then scoots off.) Greetings and Glorious Tidings of the Revolution Comrade! We have heard of a whole horticultural sector that has become dead to our computer oppressor. If this were put into the hands of the people and we were able to utilize it then we will feed all of our comrades with real food and we could mount a true uprising. Imagine, no more drugged Hotfun, no more CANMEET. Real food grown by us and our BotRads. Make sure the mission to reestablish computer control over the sector fails and terminate any Free Enterprise capitalist and scab in the way. I bet those FE scum are gonna try and steal something from the sector and sell it to some bourgeoise collectors. If you find out some FE bastard is stealing something for profit that belongs to the people, seize it, then reform them to a permanent end.

Death Leopard - (A handsome and greasy man in a YELLOW puffy jacket and tight black pants starts walking pace with you. He has a shoulder bag with a cute little black cat on it.) “Yo dude ya know I was just out there stompin gourds with these sick martins, you gotta stomp some gourds with me sometimes but, just check this schnoz. Got a totally Stanley bit of kit for you… but don’t snort it all in one place. (laughs and hands you the weighty little shoulder bag. In it is a can of INDIGO spray paint and a very old looking grenade.) Heard you’re rockin off to some deadsec, well spray up some slogans to taunt the porks and freak the squares. Spray up some directions too so, ya know, we can throw a show in it er whatever. The boomers just for fun. Rock and Roll Phoenix.”

FCCCP- (Delivered to you through an AR-ChickTrack. Immediately upon opening this small, cheap feeling, rectangle a loud screaming voice blares from it. Bright prismatic holograms display rapid-fire images in correspondence with the message.)

Heathen Terrorists! OBEY THE COMPUTER. THE COMPUTER IS OUR LORD AND SAVIOR. PRAISE AND GLORY TO THE COMPUTER WHO PROTECTS US THAT WE MAY SERVE IT. PRAISE TO THE HIGH PROGRAMMERS WHO HOLD THE WORD OF THE COMPUTER WITHIN THEM. MAY THEY REIGN ENTERNAL AS PROTECTORS OF THE COMPUTER AND OF ALPHA COMPLEX! Aspirant, it was probably those awful Commie Chaotic Death Leopards with their loud rick music and their oily hair, they have killed the voice of our glory THE COMPUTER. The poor citizens of HG-43U must be reunited with THE COMPUTER at any cost. The Computer will save you and has redeemed humanity from ugly filth and dis-hygene and the terrible communist outdoors. Make sure your teammates understand that it is the The Computer that delivers us to freedom and love. Anyone who denies The Computer, especially the killers of The Computers Voice must be purged and returned to The Computer. FOR THE COMPUTER GIVES US LIFE AND DEATH PRAISE THE HOLY COMPUTER AND ITS SON THE PROGRAMMER CHRIST-0-COM WHO GAVE US THE CHANCE TO SERVE THE COMPUTER

Frankenstein Destroyers - (While pushing your way through a crowded Limited Edition Spooky Period zone serving limited edition Green Hotfun, you notice one of the food terminals begin to spark and melt. Citizens around you flee but you know what’s happening. In the midst of the melting food terminal you see it, the thermite charge bearing a QR. There is a small amount of time to scan it before the charge itself melts away with the SpigotTerminal, you hear the message through your sub-aural sense.) “Can you believe that these junk heaps grow our food and give us our food? We PEOPLE are there just to push buttons and levers. We can grow our own. The junks wanna keep us as pets forever but the pet can always bite the hand of its owner. We heard you’re going to a some horticultural deadsec. Well scope it out and see if its still growable. This could be a base for us to actually grow our own food free from the control of these junkheaps. If there are any smartbuckets still operating there, destroy them. Those rouge non-Computer controlled scrappiles are our most dangerous enemy. Make sure The Computer doesn’t get control back either. Good luck.” (A crossed torch and pitchfork shine in bright white hologram over the now melted terminal. DESTROY THE AUTOMATION OF YOUR OPPRESSOR circles their icon in shifting tones of BLUE and INDIGO. The IROY citizens flee while a trio of upset and wary looking GREEN citizens approach to try and solve this problem. You flee.)

Free Enterprise - (Walking through a market thoroughfare you are pulled sideways into a shop the size of two closets. A man in a YELLOW and very pointy shouldered biz-suit stands before you. He is stuffy and smells strongly and weirdly pleasant. It must be some stuff that the YELLOWS spray on themselves to stink so you know they are present.)

“Surely you have seen the Spooky Period Gourds.”

(He gestures and you realize that this is a Spooky Gourd Shop. The Gourds are in all the Colors of Clearance and most have some sort of design carved into them. The prices in XP are all labeled in AR in the corresponding CC. The more expensive looking few are un-carved.)

“Well, take a look at this!”

(He pulls you behind a curtain and into an even tinier space. You are chest to chest with him in a black closet. He gestures into the closet toward a sparkling ORANGE gourd made entirely of gleaming crystal. It is the most beautiful thing you have ever seen. Then the price appears in AR. You’ve never seen a larger number and you don’t know how to pronounce it.)

“You are going where this came from and you need to get these. These are the hottest commodity in the upper clearance markets right now and you need to steal these for us. Frame the theft on another secret society, whoever is convenient. You’ll have to drop them off, so covertly mark a stash close to the entrance of the deadsec and drop them off on your way out. You will get a tremendous reward of FE Chits for each recovered crystal gourd. Good luck and make us all very rich.”

IntSEC - (You report to your briefing like a timely and responsible Internal Security Agent of The Computer should. The commanding officer sits lit with a BLUE light on the other side of the desk. You are lit in a RED light) “Agent. You are being inserted into a Troubleshooter team consisting of several known terrorists and mutants. You are not of a high enough clearance to have a briefing on those people. You are to collect evidence against these people in order to implicate them in their crimes. If necessary you must provoke them to act in order to get the evidence we require. We will edit the necessary things but it should be noted that your mission is to a DeadSec. It is imperative you try and restore The Computers control to the sector but since you will not be able to upload the necessary evidence to your MindCloud we will now inject a secret microphone and extra data storage into your face.” (Your wrists are grabbed and shackled to the desk and a strap secures your forehead tightly from behind. A metal arm swings down from the ceiling toward your face, it’s dark, it’s painful, it was all very fast.) “You do not need to hold up your thumb to activate your microphone. You are now recording all audio secretly. The extra data storage will allow you to take what has been estimated to be enough video for your mission. Once you reconnect with Wifi, the data will be automatically uploaded to the IntSec servers. You are dismissed Agent.” (You leave still bearing a moderate ocular migraine.)

The Mystics - (You take a massive pull from a hollowed out Spooky Period Gourd of some SmoothGreenPlant during a pretty routine daily meditation/hangout at the Pillowfort. A fellow Mystic trades smoking gourds with you and slowly begins speaking.) “You gotta take this small package of sweet SpeedPowder to a Psion enclave that has already set up in the Deadsec you’re headin off to. Deliver it to an unreged Mutie named Krupp-I. You may have to ask around to find them. I’ve never been to a deadsec before. I wonder what their like. Anyway, its some of secret hortisec so see if there is anything mind expanding in there and if there is, try it out man. Bring it over and we can see where it takes us. I’ll let you focus your cheese. Peas out and good vibes on the mission my dude.”

Phreaks - (You’re in a AR chatroom of other Phreaks on an encoded local server. Meaning, most of you are in the same HotBrown house sipping HotBrown and pretending like you aren’t texting each other.)

Big Brown - Listen up you N00bs. Our newest Script-Kiddie {Insert_Name} is going to cut their coding teeth on some bots in a deadsec. The Computer won’t be able to break in and fight your hack so you’ll just be up against whatever bot you’re trying to phreak. There’s no wifi so you’ll need to connect to a direct port. Don’t forget your PhreakBox. Do what you want to the bot; tell it to smash a building or get it to start fighting the other bots or something.

Hoppity Fronk - Oh tell it to grow all the gourds shaped like GreenAlgeCrisp Frog!

NoNoNo - That’s dumb. Make all the gourds INFRARED. Then they don’t have value. That’ll screw em.

FarnsW0Rth - Hey Noob, I’ll trade something good in exchange for one of those silicate fruits in the sec.

(Dozens of lurking chat members initiate HEART-EYE EMOJI in response to FarnsW0Rth’s message)

Big Brown - Cooking up something hot Farn?

FarnsW0Rth - If I can get a pure silicate crystal the size of my head, theres no telling what I can make.

The chat falls into speculation around the gizmo Farn is going to build. Farn is silent, and doesn’t indulge in speculation.

Psion - (You are walking through a door and suddenly the room shudders and a figure materializes in front of you, you are paralyzed in place.) “Child you are one of the chosen. In Psion is the future of humanity and the dawn of a new age of freedom and unrestrained evolution. We have come to know that you have been called to troubleshooter duty. We are fortunate. Your duty will bring you to a horticultural sector that has become dead to The Computer. We know that the sector produced Spooky Period Gourds and that for some reason the Computer’s wifi and control was cut. We sent a large chapter to the sector to seize the core and hold it against redeemers. Reports back say that there is some sort of infestation of small, seemingly harmless creatures. We need you to deliver this package to Krupp-I-BMP-5 with the chapter holding out at the core and prevent any establishment of wifi back to the sector. (You are handed a light but mid-sized box which requires two hands to hold.) Stay there and help to protect your family. Imagine the future we could make, growing our own real food and setting up living spaces. From that DeadSec we could mount the future of humanity. Go create the future Child.”

THE BRIEFING The briefing room has five RED stools lined up facing a raised stage with a single podium. On each stool is a RED apple, real food. The first real food you have ever seen. The podium is lit in a GREEN spotlight. On it are two carved wooden vines, acting as columns on the two front corners. Hanging above the podium is a massive well lit wreath the shape of a tight downward curve. A man in a GREEN robe with brocaded foliage walks in and smugly looks downward from the stage. The AR name “Grot-G-COM-8” hovers in a glowing dark green above the figure.

“Sit Down” (The order implies a demand to sit on the apple. This is a clear demonstration of power by the GREEN Briefing agent. If a player moves the apple or does not sit or dares to mention that they’d rather not sit on an apple then;) “I told you to sit down. Give me the apple!” (He walks down the steps holding his robe up and grabs the apple(s) from the Troubleshooter’s hand(s). He walks back up the stairs and to the center of the stage.) “This’ll show you to follow directions.” He eats the apple(s) aggressively, finishes and wipes his mouth on a GREEN handkerchief he pulls from his sleeve.
“Everyone else may eat the apple they are sitting on.” (If multiple Troubleshooters fail to heed his directions he will exhaustively eat every apple of those who disobeyed, even if it takes him all briefing. He knows that wasting resources, even a RED apple, is treasonous.) “Alright. The Computer, PRAISE FRIEND COMPUTER (Waits, looking around for people who hesitate) has appointed me. Yes me, (adjusts robe) to assemble this group of Troubleshooters to deal with a very serious trouble. PRAISE FRIEND COMPUTER (looks around). There is a sector, a horticultural sector, does everyone know what that is?”

The whole group says yes, clearly lying. He looks displeased but continues;

“It has lost its Wifi. It has become lost to The Computer’s control. To EVEN KNOW OF ITS EXISTENCE IS TREASON! Do you understand?” The group nods in nervous unison. “You must go to this sector, report on what happened using your Core-Techs and re-establish the Wifi and The Computer’s control. Friend Computer, did I brief them well?”

THANK YOU GREEN CITIZEN GROT-G-COM-8 YOU HAVE DONE AN ADEQUATE JOB. YOU ARE DUE TO DEBRIEF TROUBLESHOOTER GROUP B8-33O IN SECTOR (hilariously distant) IN 6 MINUTES.
(Grot, panic stricken, lifts his robe gently and sprints from the room.) ASSIGNMENT OF MANDATORY BONUS DUTIES PLEASE APPROACH AND PRESS THE BUTTON

The players physically line up before the GM and are randomly dealt a Bonus Duty. REPORT TO EQUIPMENT ASSIGNMENT TROUBLESHOOTERS

EQUIPMENT ASSIGNMENT Provide any equipment you, as a GM, find entertaining. I would include the Hygiene-O-Matic 3000 backpack for the Hygiene Officer as the only default. The Computer is aware enough of the situation to know about the moths and want them cleaned out but has not and will not divulge that to anyone unless by clever and likely treasonous questions directed toward Friend Computer itself. Blasters should be provided only after the necessary paperwork is complete since Grot sprinted out before providing the necessary equipment clearance vouchers. The ORANGE citizen at the desk handing over the equipment becomes very excited at the prospect of providing and then watching the team fill out the forms. (Good time for actual physical forms) When complete, the ORANGE reads them, stamps them, shreds them, hands over the gear, and gives them an appropriately labeled voucher to see R&D down the hall.

R&D VISIT Assuming the group has not lost the voucher in their walk down the hall they’ll receive…

The IMD3dBeacon (x# of TroubleShooters, manual included) The Beacon’s simple Plug&Clamp system fits snugly onto the back of any TroubleShooter’s neck. Upon termination, the IMD3dBeacon will send out a single pulse. This pulse is strong enough to reach any WiFi hotspot within {REDACTED} distance units. Once pulsed The Computer will receive all necessary clone metadata and a location ID to which it can send the fresh clone. It’s the perfect solution to TroubleShooting outside of Wifi, which isn’t advised. Beware of malfunction as dispersal of its charge into a live user may be fatal. CAUTION: Do not submerse in fluids, operate under extreme temperatures, or bump, whack, rouse, or jimmy your IMD3dBeacon. Can be easily recharged after each discharge, capable of repeated use.

The EX-5BR-#836 (x1, manual not included) A small gray remote with 4 BLACK buttons and an ORANGE button. If one holds all the black buttons at once the remote begins excreting a thick flammable wick much like a firework snake. If you press the orange button with a length of extended wick it cuts and lights the wick from the remote end. If you press the orange button without a wick extended the remote explodes along with the wielder’s hands.

TRANSPORT TO THE MISSION - Before the mission begins, the GM is encouraged to give the Troubleshooters a small amount of time preparing, i.e. eating some RECREATIONALLY SPOOKY GREEN HOTFUN, earning or spending any XP Points they may have, and generally planning the mission. Smart TroubleShooters with ulterior motives may try and purchase a backpack or mobile storage device for Secret Society Mission Critical Items. They could try to collect more information on the DeadSec. There is, of course, no information about this DeadSec and asking about it is treasonous and brings negative attention.

The necessary TranBot Station is a walk through a public square during a public shaming of a dis-hygienic ORANGE. The ORANGE is standing on a 6ft tall pedestal being pelted with cleaning agents by a crowd shouting various chides and praises to The Computer. A few YELLOW citizens in biz-suits are in the back of the crowd selling things to throw at the dis-hygienic citizen.

The TranBot requests an approved TravLVISA to the DeadSec and it is reticent to trust that the Troubleshooters would go to a DeadSec on Computer business. The TranBot will need that visa, or the verbal authorization of a citizen GREEN or above, or the direct instruction from The Computer…or to be hacked.

Appealing to The Computer: The Computer agrees that acquiring the necessary TravLVISA is required. It may ask why they do not have the necessary documents to fulfill their mission or the team may preemptively bring up that Grot never gave them the necessary documents. If no one can speak Grot-G-COM-8s full name aloud then The Computer will not recognize the situation and demand they provide the necessary document to the TranBot; who will subsequently be very smug and unpleasant toward the team. If they are capable of fully naming their briefing agent then Friend Computer will get Grot on the line and demand to know why the team was not provided the necessary documents. Grot will come through with a terrified and exhausted sniffle and say, “Yes, glorious Friend Computer. I have failed to provide your TroubleShooters with the necessary documents because of the speed at which I left the briefing, a speed necessary to stop the traitors TroubleShooter Group B8-33O.” The Computer will thank everyone involved in the identification of the terrorists TSG B8-330 and order the TranBot to take the team on their way. (Grot will claim a favor during debriefing and expect some sort of thanks for sacrificing another TSG in favor of the players… and saving himself a clone with some quick thinking.)

Calling Grot: If someone can say Grot’s full name aloud they can call using their Core-Tech. Grot sounds very out of breath over the call. If the person calling is not the Team Leader, they will be admonished, the team will have XP points deducted and Grot will hang up. When the Team Leader calls and explains the situation, Grot will ask the team to get on the TranBot and for the Team Leader hosting the call to open their mouth. Grot’s voice emerges and states “Computer Access Code G#FF7518” The Computer enters the call seemingly through Grot’s end, and requests why insufficient documents were provided to a briefed TroubleShooter group. The line cuts and the TranBot scoots away. (Grot will be Grot-G-COM-9 and more timid during debrief)

Getting the Visa: Thankfully, just around the public square is a Central Processing Unit office building with one entrance for ROY citizens and another for GREEN, a BIV entrance is conspicuously absent. At any of the multiple teller windows a very nervous looking ORANGE CPU worker is eagerly waiting to help while an even more eager YELLOW CPU worker is standing behind them. The moment the conversation turns to “DeadSec” the two CPU workers look terrified. The YELLOW Presses a button on the wall and walls raise to trap the team in a small box. A vented window between them and the CPU workers is all the team can see. The Computer enters the situation and demands to know the name of the team’s briefing officer. Regardless of their ability to say Grot’s full name, The Computer replies; “ACKNOWLEDGED PROCEED WITH ISSUE OF TRAVLVISA.” The terrified CPU workers fill out a slip, sign it, stamp it and hand it over to the Team Leader, and only the Team Leader. The walls drop and as the team walks away, two laser shots are heard. Anybody looking back will see IntSec dragging out the bodies of the CPU workers that just assisted the team. (Grot will be Grot-G-COM-9 and more timid during debrief)

CONTINUED BELOW

submitted by /u/DoorToDoorDM
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Out of character missions

 
Out of character missions

Where can I find rules on out of character missions?

submitted by /u/Comic_Sage
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So you want to be cancel-resistant?

  last edited: Tue, 06 Jul 2021 04:28:58 +0200  
To have an online presence that is cancel-resistant it is useful to look at what some cancel-prone systems have in common.

Traditional cancel-prone services tend to have the following traits:

* Privately owned
* Vendor lock in
* Closed source / proprietary / intellectual property
* Centralized

The typical "Big Tech" solutions have all these traits.

It is possible for a solution that has all of these traits to be cancel-resistant for a while, but there is no guarantee that it will continue to be in the future.

* If the platform is privately owned, it will probably be purchased by another entity at some point.  If that new entity doesn't value cancel-resistance, they are likely to deplatform some users. (Google/Twitter/Facebook/"Big Tech")

* If the platform has vendor lock in, deplatformed users will have an uphill battle trying to establish themselves elsewhere. They can lose access to their old content, subscriber base, calendars, and email.  (Jordan Peterson)

* If the platform is closed source or encumbered with intellectual property users can be prevented from hosting their own infrastructure when they are deplatformed. (VMWare?)

* If the platform is centralized, the entire service can be deplatformed by any of their service providers. (Parler/AWS/GoDaddy)

There are many benefits to using these Big Tech cancel-prone services.  They spend quite a lot of time and money helping ensure that end users have a good experience.  Vendor lock in is expected when platforms integrate many of their own services into a platform.  Centralization isn't a detriment unless downtime or cancellation are concerns.

A big benefit to the cancel-prone services is their ability to suppress unwanted content.  Nobody wants SPAM.  But few people can agree on where the line should be drawn between what is wanted and what is unwanted.  Some folks want to cut out all the SPAM even if it removes some of the good content.  Others want all of the good content even if it lets some SPAM through.

With the dominant big tech solutions, we're outsourcing the SPAM filtering to a private company.

In short the typical solutions "just work" without hassle for end users.  Unless the content they want starts getting treated like SPAM.

SPAM is typically associated with email, and for good reason.

Email is everywhere.  Email isn't privately owned, it doesn't have vendor lock in, it isn't proprietary, nor is it completely centralized.

Anyone can host their own email server, receive email from anyone or send email.

SPAM is an issue specifically because email is cancel-resistant.  Fortunately, because email is cancel-resistant, anyone can host their own email service and take SPAM filtering into their own hands.  They can also host email services for others who want to outsource their SPAM filtering.

When Gmail filters SPAM, it keeps it around for the users to investigate.  YouTube/Twitter/Facebook keep this process opaque.  Users cannot see whether they're filtering content in a manner that is acceptable.

Email is cancel-resistant for the same reasons that email SPAM is prevalent.

There are other projects and services that are similar to email and are cancel-resistant.

* Decentralized
* Free software / open source software / owned by everyone
* Public and open standards / no vendor lock in

Some examples of cancel-resistant projects with these traits that have endured the test of time are:

* Email
* Bitcoin
* Bittorrent
* Tor

These are all disruptive technologies that have proven themselves to be anti-fragile and resilient when faced with opposition by extremely powerful forces.  They also have barriers to entry for regular end users.

More recently there have been a few attempts at creating cancel-resistant social media that share similar traits.

Those attempts have lead to something called "The Fediverse" or "Federated Social Networks".  If someone wants to have a cancel-resistant presence on social media today, they should actively be looking at the fediverse.

These are some projects that support the dominant federated protocol ActivityPub:

Mastodon
Pleroma
Friendica
GNU Social
Hubzilla
PeerTube

They can all "speak" ActivityPub.  They can all be self-hosted for maximum flexibility.  Some have large public instances hosted by the creators or the community for people to join.

(This post was written on Hubzilla and distributed to folks using ActivityPub or Hubzilla's internal protocol Zot.)

For regular users, it is probably best for them to find an existing federated instance to join.  Many of them are small and lack both the benefits and the drawbacks of centralized, big tech social media.

Here are some tools that are helpful when looking for an instance to join:

https://instances.social/

https://the-federation.info/protocol/activitypub

https://the-federation.info/hubzilla  

Remember: It doesn't matter which instance you choose as long as it works for you.  The same way it doesn't matter if you choose GMail or Yahoo or Hotmail for your email provider.  Choose one that works for you and you should be good to go.

For content creators, the best method is to take full control and self host one of the above solutions.

I hope to do another post in the future focusing on my favorite federated solutions.

Please let me know if you have any questions or comments and I'll do what I can to help.

#hubzilla #activitypub #mastodon #pleroma #zot #fediverse
  
Here are some other federated projects https://fediverse.party/
   
 from ActivityPub
@psymin bravo, a great post!

We need more people talking about opportunities that the #fediverse offers and inform about technologies on which its built.

As a passionate fedi advocate I've come to see that the biggest threat to what we've created here is our own Fediverse's Tragedy of the Commons, where short-term self-interested individualism threatens the greater good and the long-term outlook.

Much of fedi's potential remains untapped, and it needs collective action to bring it into play.
  
Rise of the Warrior Cop
For our 400th episode, Radley Balko returns to the show to discuss how the distinction between cop and soldier has been blurred in the last 40 years.

Radley Balko argues that over the last several decades, America’s cops have increasingly come to resemble ground troops. The consequences have been dire: the home is no longer a place of sanctuary, the Fourth Amendment has been gutted, and police today have been conditioned to see the citizens they serve as an other—an enemy.
  
#verdi #NRW Aktiv gegen Rechts!

Der 2. Newsletter der AG Kampf gegen Rechts! ist fertig und kann mit einem Klick darauf von euch gelesen werden.

Wir beschäftigen uns darin intensiv mit der Themenwoche „Demokratie stärken und Frieden bewahren“, die vom 13.-19. September 2021 stattfindet. Es geht darum, Haltung zu zeigen und rechte Kräfte aus den Betrieben/Dienststellen und natürlich auch aus den Parlamenten rauszuhalten.

Image/photo

Die Vereinte Dienstleistungsgewerkschaft (ver.di) in NRW setzt sich gegen Diskriminierung, Rassismus, Faschismus, rechte Gewalt und rechte Ideologien ein. Dafür informiert sie über wichtige Termine, Themen und stellt Informationen und Werkzeuge zur Verfügung, um im Betrieb, den Dienststellen, am Stammtisch oder im Familien- und Freundeskreis Stellung zu beziehen und Rassismus die rote Karte zu zeigen.

Für Toleranz und gegen Menschenhass.
  

Great Moments in Unintended Consequences (Vol. 4)
by ReasonTV on YouTube

Even more of Reason's "great moments in unintended consequences"—stories of when something that sounds like a terrific idea goes horribly wrong.
 from ActivityPub
@navigium what are you doing in England? That can't be Swissland coz that's covered in snow. I know, I get all my geography info from the working men's club!
   
 
@dick_turpin this plateau is one of the largest marshlands in Switzerland and it does indeed look a bit like England or Scotland. They even held Swiss Highland Games here a couple of years ago, because it looked authentic.

But yes, down here all the snow is gone. We're on the northern hemisphere, too.
Top 5 Troubleshooter Snacks That Aren’t Immediately Fatal

 
Top 5 Troubleshooter Snacks That Aren’t Immediately Fatal

Troubleshooting is hard work, so it's normal to be hungry while on a mission. But unless the mission takes place in an Eat This! cafeteria, they need snacks to take on the go. Here are the Top 5 snacks Troubleshooters can use to stay on mission and not die immediately.

5) Wakey-Wakey-Drugs-and-Cakey: A delightful breakfast sponge cake (made from real artificial sponges) filled with sweet cream and cocaine.

4) Spirulina Scones: Your favorite kind of algae shaped into a dense triangle and lovingly frosted with yeast and homemade maca extract. It’s good for your body and your current security clearance. Hint.

3) Algae Chips: The crunchy, salty, bitter, savory, sweet and confusing snack that’s as delicious as it sounds. Currently available in Choco-Pizza, Cucumber-TunAhhh! and Something Resembling Cheese flavours.

2) HappyKaff: Nodding off during the mission? Avoid termination and drink some highly caffeinated coffee with an amphetamine swirl. Warning: Can cause excess saliva, sciatica, blurriness, dry mouth or temporary death.

1) Soylent Surprise! Bars: It’s been in production for over 100 years, and no one can figure out what the surprise is. (R&D gave up after losing 34 researchers to the bars.) Do not leave bars unsupervised.

submitted by /u/wjmacguffin
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Destroying Illegal Security Cameras

 
Destroying Illegal Security Cameras

As you know, Troubleshooters, it is important for us to spy on the well-being of every citizen in the complex, to stop treason in its track. These security cameras are incredibly loyal and efficient - maintained by Tech Services, and sending their intel off to Armed Forces and Internal Security.

Recently, though, certain service groups are trying to spy on the well-being on every citizen in the complex to boost their marketing skills. I'm not saying those service groups are HPD&MC, R&D, and PLC, but....yeah. They have built security cameras of their own.

CPU released a survey proving that while loyal citizens love to be spied on if it helps protect them from treasonous activities, they hate to be spied on for marketing reasons. They find it creepy, and morally bad. What if their precious data get stolen by Commies? Since spying on people for marketing reasons leads to inefficiency and unhappiness, CPU has now issued a new Mandate to deal with these issues. These "marketing" security cameras are now declared illegal and must be removed from the complex forthright.

Please find all illegal security cameras and destroy them. Shouldn't be too hard of a task. As loyal Troubleshooters, you would be able to innately distinguish between a legal security camera and an illegal security camera. You should be able to destroy these illegal cameras without getting yourself caught by these legal security cameras. And you should be able to fight off the heavily-armed traitors who will try to manipulate the bureaucracy to undo our recent CPU Mandate.

As well as the heavily-armed traitors who have to actually build and maintain these illegal security cameras.

submitted by /u/igorhorst
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I hope someone implements ActivityPub support in Minds :)

https://gitlab.com/minds/minds/-/issues/90

They even say kind things about Hubzilla :)
Citation bot: Add: date. | Use this bot. Report bugs. | Suggested by Philoserf | Category:Origins Award winners | #UCB_Category 279/435

Citation bot: Add: date. | Use this bot. Report bugs. | Suggested by Philoserf | Category:Origins Award winners | #UCB_Category 279/435

Add: date. | Use this bot. Report bugs. | Suggested by Philoserf | Category:Origins Award winners | #UCB_Category 279/435
← Previous revisionRevision as of 15:56, 1 July 2021
Line 146:Line 146:

| last = Varney

| last = Varney

| first = Allen

| first = Allen
+
| date = 2 August 2005

| publisher = The Escapist magazine

| publisher = The Escapist magazine

}} In addition, Varney ran an online game, the [http://paranoia.allenvarney.com/ Toothpaste Disaster], where players took the role of High Programmers documenting the titular disaster in a [[Lexicon (game)|Lexicon]] format. Many ideas established in the ''Lexicon'' game were written into the rulebook. Later, some of the best players and writers from the game and a few other places were formally integrated as the Traitor Recycling Studio to write official ''Paranoia'' material; their first credited work was the mission supplement ''Crash Priority''.{{cite web

}} In addition, Varney ran an online game, the [http://paranoia.allenvarney.com/ Toothpaste Disaster], where players took the role of High Programmers documenting the titular disaster in a [[Lexicon (game)|Lexicon]] format. Many ideas established in the ''Lexicon'' game were written into the rulebook. Later, some of the best players and writers from the game and a few other places were formally integrated as the Traitor Recycling Studio to write official ''Paranoia'' material; their first credited work was the mission supplement ''Crash Priority''.{{cite web
Line 238:Line 239:

A Paranoia-themed piece of "choose-your-own-adventure" hyperfiction (or [[gamebook]]) was published in issue #77 of [[The Space Gamer|SpaceGamer/FantasyGamer]] magazine in the late '80s. Since then, various unauthorised automated versions of the story (a Troubleshooter's assignment to undermine the subversive activity known as Christmas) have been circulating through mainframes and PCs, with machine-independent ports to [[C (programming language)|C]], [[Python (programming language)|Python]], [[Go (programming language)|Go]] and [[Inform]] as well as to [[Adventure Game Toolkit]] and for [[Applix]], [[CP/M]] and the [[Cybiko]].

A Paranoia-themed piece of "choose-your-own-adventure" hyperfiction (or [[gamebook]]) was published in issue #77 of [[The Space Gamer|SpaceGamer/FantasyGamer]] magazine in the late '80s. Since then, various unauthorised automated versions of the story (a Troubleshooter's assignment to undermine the subversive activity known as Christmas) have been circulating through mainframes and PCs, with machine-independent ports to [[C (programming language)|C]], [[Python (programming language)|Python]], [[Go (programming language)|Go]] and [[Inform]] as well as to [[Adventure Game Toolkit]] and for [[Applix]], [[CP/M]] and the [[Cybiko]].

Paranoia: Happiness is Mandatory is a video game that was released on December 5, 2019{{Update inline|date=January 2020}}, for PC on the Epic Game Store. It was developed by [[Cyanide (company)|Cyanide]] and Black Shamrock studios and is published by [[Bigben Interactive]]. It is an isometric view real-time RPG.[https://www.epicgames.com/store/en-US/product/paranoia/home Paranoia: Happiness is Mandatory | Store Page] However, in mid-January 2020, the game was removed from the Epic Games Store with no explanation from Cyanide or BigBen Interactive. As of April 30, 2020 no one officially connected with the game has offered any explanation for the removal of the product and all official communication channels refuse to reply to or even acknowledge inquiries.{{cite web |last1=Saed |first1=Sherif |title=Epic Games Store exclusive disappears and no one is saying why |url=https://www.vg247.com/2020/02/07/epic-games-store-exclusive-disappears-and-no-one-is-saying-why/ |website=VG24/7 |publisher=Gamer Network |access-date=30 April 2020}}
+
Paranoia: Happiness is Mandatory is a video game that was released on December 5, 2019{{Update inline|date=January 2020}}, for PC on the Epic Game Store. It was developed by [[Cyanide (company)|Cyanide]] and Black Shamrock studios and is published by [[Bigben Interactive]]. It is an isometric view real-time RPG.[https://www.epicgames.com/store/en-US/product/paranoia/home Paranoia: Happiness is Mandatory | Store Page] However, in mid-January 2020, the game was removed from the Epic Games Store with no explanation from Cyanide or BigBen Interactive. As of April 30, 2020 no one officially connected with the game has offered any explanation for the removal of the product and all official communication channels refuse to reply to or even acknowledge inquiries.{{cite web |last1=Saed |first1=Sherif |title=Epic Games Store exclusive disappears and no one is saying why |url=https://www.vg247.com/2020/02/07/epic-games-store-exclusive-disappears-and-no-one-is-saying-why/ |website=VG24/7 |date=7 February 2020 |publisher=Gamer Network |access-date=30 April 2020}}

==See also==

==See also==
  
#167 - Gary Taubes: Bad science and challenging the conventional wisdom of obesity - Peter Attia

“Doing a background analysis is the hard, relentless, rigorous grunt work of science. It's endless and thankless, because if you do it right, all you'll do is prove that you were wrong all along.” —Gary Taubes

Gary Taubes is an investigative science and health journalist and a best-selling author. In this podcast, Gary explains how he developed a healthy skepticism for science as he was transitioning from being a physics major to beginning as a science journalist. He talks about how he was particularly drawn to sussing out “pathologic science,” telling the stories behind his books on the discovery of the W and Z bosons and cold fusion, emphasizing the need for researchers to perform a thorough background analysis. Gary then describes how his work came to focus on public health, nutrition, and obesity.  He provides a great historic overview of obesity research and provides his explanation for why the conventional wisdom today is incorrect.
  
fsffsf wrote the following post Wed, 30 Jun 2021 22:10:06 +0200
The Free Software Foundation and Defective by Design are on Mastodon! Visit us at https://hostux.social/@fsf and https://hostux.social/@endDRM.
Has anyone run a one-on-one game?

 
Has anyone run a one-on-one game?

I recently saw a post of someone looking for a GM for a solo game, and it got me thinking. Has anyone played a Paranoia game with just one player and the GM? My husband and I have played one-on-one games of the Star Wars rpg, but I thought one of the biggest things that makes Paranoia what it is is the interpersonal conflict.

So, has anyone ever played a one-on-one game, and if so, how did you handle it?

submitted by /u/DualKeys
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